(Working Title) RPG Updates/Information

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(Working Title) RPG Updates/Information

Postby Lewt » Wed Mar 10, 2010 6:32 am

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----- Three Recent Updates:
----- Current Heroes:
Class: Bard
Description: Over most of his young life, the Bard has honed his ability at weaving magic and emotions into his songs. The songs he has learned can inspire, rouse and encourge. They can even cause dread, fear and despair.
Type: Melee Support.
Abilities: Yarek's Shout (DD/Mini-Stun), Hymn of Korr (Party Regeneration), Skorlisi's Inspiration (Party Haste), Requiem Dance (DD-Proc Buff), Bravura of the Sirens (Charm).

Class: Crusader
Description: As a Crusader, your only task is to travel the lands and put a stop to the transgressions by sending offenders to be sentenced by Porrew, the God of Judgement. As you live by his code you must uphold his laws.
Type: Tank.
Abilities: Cease (DD/Stun), Spark of Firelight (Taunt/Blind), Aegis of Bronze (Armor Bonus Aura), Wave of Replenishment (Heal), Endurance of Porrew (Reactive Heal-Self Buff).

Class: Warden
Description: As a Warden, you will fight furiously to defend nature. Anyone that threatens the forests of the lands will feel the same pain they inflicted on what you strive to defend. You can also bestow the blessings of the forest upon allies.
Type: Healer.
Abilities: Singe of Cinder (DD/DoT), Minor Heal of the Pack (Heal/HoT), Regeneration of the Field (Regeneration-AoE Buff), Thornskin (Damage Shield Aura), Form of the Wolf (Shapeshift).

Class: Ranger
Description: The Ranger is very skilled in the art of hunting. Able to live off the land and call the aid of a number of different types of animals. Though not as zealous as their brethren, the Ranger still fights to protect the forests created by Grohet, the God of Nature.
Type: Ranged DPS.
Abilities: Splintered Arrow (DD), Minor Salve (Heal), Howl of the Hunter (Proc/DD), Grass Arrow (Summon Spider Pet), Call of the Bird (Summon Hawk Pet), Spider Pet Spell: Spider's Web (Root), Hawk Pet Spell: Hawk's Rip (DoT after Splintered Arrow has been used)

For clarity:
0% = Not Started.
25% = Started, and may be functional, but is far from finished.
50% = Midway, is functional and most likely is going to be changed or added to.
75% = Almost complete, is completely functional and is working as intended, however is likely to have things added to it at some point.
90% = Basically complete, will only be modified if I have an idea that I think would improve it.

Note: Just because things like "Zoning System" is at 90% doesn't mean it's done. If I add in any classes that have pets, I have to make sure that the pets zone with the hero, as where Bard Charms are not allowed to follow across zones and will become un-charmed if the charmer leaves the area. 90% simply means that it's working completely, but may have to be added to if something new comes along such as pets in this case. Also, it's not finished because I always go around tweaking things making them better. Especially when I find bugs such as the Armor bug from a while back that made Armor far less effective than intended.

----- Terrain:
  • First City: (90%)
  • Forest: (90%)
  • Second City: (0%)
  • Swamp: (0%)
  • Plains: (90%)
  • Desert: (75%)
  • Jungle: (0%)
  • Mountain Range: (0%)
  • Volcanic Area: (0%)
  • Dungeon 1: (75%)
  • Dungeon 2: (0%)
  • Dungeon 3: (0%)
  • Dungeon 4: (0%)
  • Dungeon 5: (0%)
----- Population
  • First City: (50%)
  • Forest: (75%)
  • Second City: (0%)
  • Swamp: (0%)
  • Plains: (75%)
  • Desert: (50%)
  • Jungle: (0%)
  • Mountain Range: (0%)
  • Volcanic Area: (0%)
  • Dungeon 1: (0%)
  • Dungeon 2: (0%)
  • Dungeon 3: (0%)
  • Dungeon 4: (0%)
  • Dungeon 5: (0%)
----- Balance
  • Item Cost: (50%)
  • Spell Cost: (50%)
  • Item Stats: (25%)
  • Spell Stats: (25%)
  • Currency Bounty: (50%)
  • Item Bounty: (50%)
  • Hero Health: (25%)
  • Hero Damage: (25%)
  • Hero Armor: (25%)
  • Enemy Health: (25%)
  • Enemy Damage: (25%)
  • Pet Health: (25%)
  • Pet Damage: (25%)
----- Combat Triggers
  • Passive to Hostile: (90%)
  • XP System: (75%)
  • Hero Death: (90%)
  • Hero Level-Up: (75%)
  • Hero Damage (Trigger): (75%)
  • Hero Armor (Trigger): (75%)
  • Enemy Damage (Trigger): (75%)
  • Enemy Abilities (Trigger): (0%)
  • Pet Damage (Trigger): (25%)
  • Pet Armor (Trigger): (25%)
  • Resting and Regeneration: (90%)
  • Static Respawn System: (90%)
  • Roaming Respawn System: (90%)
  • Rare Respawn System: (90%)
  • Casting System: (90%)
----- Other
  • Start Up Triggers: (75%)
  • Hero Selection: (75%)
  • Hero Repick: (90%)
  • Multiboard: (90%)
  • Leaving Player: (90%)
  • Trainer System: (90%)
  • Equipment Dialog Window: (90%)
  • Equip Items (Trigger): (90%)
  • Zoning System: (90%)
  • Quest System: (0%)
  • Currency (Trigger): (75%)
  • Buying and Selling Items: (90%)
  • Item Binding: (25%)
  • Save/Load System: (25%)
  • Anti-Cheats: (25%)
  • Pre-Loading: (25%)
  • Code Cleanup: (25%)
Lewt
 
Posts: 116
Joined: Sat May 30, 2009 2:18 pm

Re: (Working Title) RPG Updates/Information

Postby yabooer » Sun Mar 21, 2010 1:46 am

This is very soon to be asking I know, but when will we receive updates? Weekly? Monthly? Bi-Weekly? How are you going to be doing this exactly.

I know there isn't a huge fan base but the some of us that DO care are pretty excited.
yabooer
 
Posts: 39
Joined: Thu Nov 12, 2009 10:22 am

Re: (Working Title) RPG Updates/Information

Postby Lewt » Wed Mar 24, 2010 6:37 am

Well, I was just updating this, which does not send a signal out that there was a new post or anything, so it was just something you'd have to check on your own. But I haven't worked on it for a while because I picked up a PS3. (I haven't quit making it, just slowed down)

When I was working with Ventura, I'd compile everything I did between us taking turns and I'd make a patch note out of it, but, that's kind of hard when there's no break point like there was when I would send the map off.
Lewt
 
Posts: 116
Joined: Sat May 30, 2009 2:18 pm

Re: (Working Title) RPG Updates/Information

Postby yabooer » Sat Mar 27, 2010 4:39 am

Ah, alright then thank you for the information. Glad things are still progressing even if slowed, least we have hope for a new vquest am I right?

Good luck man.
yabooer
 
Posts: 39
Joined: Thu Nov 12, 2009 10:22 am


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